@startuml
sprite $track_changes [48x48/16] {
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!define MATERIAL_TRACK_CHANGES(_alias) ENTITY(rectangle,black,track_changes,_alias,MATERIAL TRACK_CHANGES)
!define MATERIAL_TRACK_CHANGES(_alias, _label) ENTITY(rectangle,black,track_changes,_label, _alias,MATERIAL TRACK_CHANGES)
!define MATERIAL_TRACK_CHANGES(_alias, _label, _shape) ENTITY(_shape,black,track_changes,_label, _alias,MATERIAL TRACK_CHANGES)
!define MATERIAL_TRACK_CHANGES(_alias, _label, _shape, _color) ENTITY(_shape,_color,track_changes,_label, _alias,MATERIAL TRACK_CHANGES)
skinparam folderBackgroundColor<<MATERIAL TRACK_CHANGES>> White
@enduml